The ICMI workshop program aims to provide researchers with a more informal and discussion oriented forum to discuss emerging topics in multimodal interaction or revisit established research areas from a new perspective. This year we selected the following five workshops which will be held on November 13th, one day before the main conference:

  1. Investigating Social Interactions with Artificial Agents
  2. Workshop on Child Computer Interaction (WOCCI)
  3. 1st International Workshop on Multimodal Interaction for Education (MIE2017)
  4. Playlab: Telling Stories With Technology
  5. 2nd Workshop on Multi-Sensorial Approaches to Human-Food Interaction

ICMI 2017 Workshop Chairs

* Miriam Redi (Nokia Bell Labs, Cambridge, United Kingdom)
* Martin Pielot ( Telefónica Research in Barcelona, Spain)
* Mohamed Chetouani (ISIR, France)

Investigating Social Interactions with Artificial Agents

Organizers: Thierry Chaminade, Noël Ngyuen, Magalie Ochs and Fabrice Lefevre

There is a growing need for understanding the changes caused by social interactions in realistic settings, from pairs to large groups and crowds at the behavioural, neural and physiological levels. Based on this, this workshop seeks to review how new technologies for interacting artificial agents can be and are being used to increase our knowledge deeper social interaction involving, for instance, emotion, and factors of embodiment and cognition. Realistic interaction contexts require new experimental tools and paradigms, combining social sciences and humanities with neuroscience, engineering and computing. This is necessary to ground future social media with the aim of improving social engagement, mutual understanding, collaboration, cognitive resonance, with outputs in entertainment and wellbeing, among others.

The aim of the workshop is to bring together an interdisciplinary group of experts in three complementary fields. From humanities, to core of researches in linguistics and social sciences has been to investigate behavioural and cognitive underpinning of natural social interactions through speech. In neuroscience, investigating natural social interactions with modern neuroimaging techniques is the new frontier that must be reached to truly understand the neural specificities of normal as well as pathological human behaviours. Computer science has made tremendous progresses in the extraction of social signal from multimodal data, including audio and video recordings of natural interactions. In addition, computer science allow us to close the loop, by providing controllable artificial agents – such as computer animated agents or humanoid robots – that can be used as benchmarks to test hypotheses about behaviours influencing the social competence of an agent.

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Workshop on Child Computer Interaction (WOCCI)

Organizers: Keelan Evanini, Maryam Najafian, Saeid Safavi and Kay Berkling

WOCCI aims to bring together researchers and practitioners from academia and industry working in all aspects of child-machine interaction including computer, robotics and multi-modal interfaces. Children are special both at the acoustic/linguistic level but also at the interaction level. WOCCI provides a unique opportunity for bringing together different research communities from cognitive science, computer vision, robotics, speech processing, linguistics and application areas such as medical and education. Various state-of-the-art components can be presented here as key components for next generation child-centered computer interaction. Technological advances are increasingly necessary in a world where education and health pose growing challenges to the core well-being of our societies. Noticeable examples are remedial treatments for children with or without disabilities and individualised attention. The workshop should serve as a venue for presenting recent advancements in core technologies as well as experimental systems and prototypes.

Please visit the following website for more information:

1st International Workshop on Multimodal Interaction for Education (MIE2017)

Organizers: Gualtiero Volpe, Monica Gori, Nadia Bianchi-Berthouze, Gabriel Baud-Bovy, Paolo Alborno and Erica Volta

Whilst the usage of multisensory technologies in the education area is rapidly expanding, the need for solid scientific bases, design guidelines, and appropriate procedures for evaluation is emerging. Moreover, the introduction of multimodal interactive systems in the learning environment needs to develop at the same time suitable pedagogical paradigms.

The 1st International Workshop on Multimodal Interaction for Education aims at investigating how multimodal interactive systems, robustly grounded on psychophysical, psychological, and pedagogical bases, can be designed, developed, and exploited for enhancing teaching and learning processes in different learning environments, with a special focus on children in the classroom. The workshop will bring together researchers and practitioners from different disciplines, including pedagogy, psychology, psychophysics, and computer science – with a particular focus on human-computer interaction, affective computing, and social signal processing – to discuss such challenges under a multidisciplinary perspective.

We invite contributions in form of research papers or demos (with accompanying poster). The workshop is partially supported by the EU-H2020-ICT Project weDRAW ( This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 732391.

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Playlab: Telling Stories With Technology

Organizers: Julie R. Williamson, Tom Flint and Chris Speed

This workshop will examine the creation and production of a narrative told with and through interactive technology. Participants are expected to take an active part in creating an interactive piece that explores storytelling through a multimodal installation. Our motivation is to explore and critique methods with which technology can be used as a medium for storytelling. This workshop will result in the production of a functioning interactive artwork that is driven by narrative. The artwork will be on display for the duration of the conference.

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2nd Workshop on Multi-Sensorial Approaches to Human-Food Interaction

Organizers: Carlos Velasco, Anton Nijholt, Marianna Obrist, Katsunori Okajima and Charles Spence

As noted for the first workshop, there is a growing interest in the context of Human-Food Interaction to capitalize on multisensory interactions in order to enhance our food- and drink- related experiences. This, perhaps, should not come as a surprise, given that flavour, for example, is the product of the integration of, at least, gustatory and olfactory, and can be influenced by all our senses. Variables such as food/drink colour, shape, texture, sound, and so on can all influence our perception and enjoyment of our eating and drinking experiences, something that new technologies can capitalize on in order to “hack” food experiences.

We are calling for investigations and applications of systems that create new, or enhance already existing, eating and drinking experiences (‘hacking’ food experiences) in the context of Human-Food Interaction. Moreover, we are interested in those works that are based on the principles that govern the systematic connections that exist between the senses. Human Food Interaction also involves the experiencing food interactions digitally in remote locations. Therefore, we are also interested in sensing and actuation interfaces, new communication mediums, and persisting and retrieving technologies for human food interactions. Enhancing social interactions to augment the eating experience is another issue we would like to see addressed.

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